Military Camp row no longer flickers
The red Military Camp row at the top right no longer disappears for a moment after zone changes, UI scale changes or list updates.
The red Military Camp row at the top right no longer disappears for a moment after zone changes, UI scale changes or list updates.
Successful upgrades by Game Masters are now announced like everyone else's.
The Discord row in the top-right list is now drawn in purple.
With Auto R on, the genie no longer sprints to far targets through the basic attack. It walks to the target itself and starts R once it is next to it, so ranged classes also move in and use their skills.
With 'follow party leader' on, the character that became party leader stopped attacking. The leader now fights normally while the rest of the party follows its target.
Server restarts now start with an in-game countdown, and every character is saved before the server goes down. Previously a restart could undo up to the last 10 minutes of play. Applies from the next restart.
The red Camp (channel) button at the top right no longer disappears after logging in or changing zones. Before, it only came back when you changed the UI scale. It now uses the same red style as Clan Premium.
With Auto R Attack on, the Genie now follows every skill with a basic attack. Before, it switched R attack on and off after each skill, so it only attacked after every second skill.
Two leftover backup copies were removed from the client's UI archive. The game looks exactly the same; the UI files are now smaller and load faster.
The extra 'Report' label that was drawn on top of the Character title is gone, so the window header reads cleanly again.
Some windows did not react to mouse clicks: the Confirm/Cancel buttons of the skill, stat and perk reset dialogs, and the buttons in the top-right panel (Military Camp, GM List and others). They work again — just let the launcher update.
Some players got a 'Bug report' crash while loading into the game. The cause was found through the new crash reports: the code that colors the channel (camp) row was mistaking a button for an image. This is fixed — just let the launcher update and log in again.
If the game crashes and you click Yes on the bug report window, the report now comes straight to us with the details we need to fix it. A copy is also kept in your game folder under AkGame\CrashDumps.
Many newly added weapons and armour pieces had too little damage or defence. Their stats were recalculated to match the game's own values.
80 cospre items that the game could not read properly (like the bugged Oreads and Helmet of Wrath) were removed, and the exchanges that gave them were closed. They caused wrong slots and visual bugs.
When you wear both, the cospre helmet is the one you see again.
Equipping a cospre helmet while wearing a normal helmet no longer shows a false "lost the item" message. The channel row also stays on screen after opening the Chaos window.
Fixed a memory leak that, after a while, made in-game buttons, graphics and the character screen disappear.
31 boot items that had no matching slot in the cospre window (you could get them but never wear them) were removed.
Both versions of the Oreads fairy now enable auto-loot. The second bag now really adds carry weight, and tattoos are no longer counted as a bag.
The Pathos glove models were restored to their original look.
Some players had cospre, emblem and Pathos glove visuals switched off by an old setting. They are now switched on once for everyone — you can still hide them from the options.
The drop list no longer copies the whole monster table every time it opens, so it opens instantly and doesn't stutter.
A second, unrelated crash that was hiding behind the previous one is gone too.
Fixed a rare crash that could close the game while it was receiving data from the server — the most common cause of sudden "the game just closed" reports.
Hovering items in the Lottery, Quest Rewards, Wheel of Fun and Power Up Store windows no longer slowly fills up your memory. 35 cospre items also got their proper models.
The wing now shows the correct icon and model, and its item descriptions are readable instead of broken characters.
Fixed a memory leak in merchant windows. The game can now use up to 4 GB of memory instead of 2 GB, so long play sessions are much more stable.
Browsing the in-game drop list used to make the game use more and more RAM until it closed itself. Icons are now reused, so you can browse the list as long as you like.
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