Party EXP bonus
Hunting in a party now pays off: every party member within range gets +10% EXP for each extra member (2 players: 110%, 8 players: 170%). This stacks with the +500% EXP rate.
Hunting in a party now pays off: every party member within range gets +10% EXP for each extra member (2 players: 110%, 8 players: 170%). This stacks with the +500% EXP rate.
The EXP needed for each level has been rebuilt. Levels 54 and above no longer hit a wall: for example 56 → 57 now needs about 13.3M EXP instead of 46.5M, and 64 → 65 needs about 57M instead of 482M. Combined with the +500% EXP rate, leveling from 50 to 72 is several times faster. If you already had more EXP than your new level needs, you will level up on your next kill.
EXP has been raised again: monsters now give 6x experience (normal EXP + 500%, up from +250%). Solo and party hunting, mining and pet EXP all benefit. Event and quest rewards are unchanged.
Monsters on every map are passive again: they will not attack until you hit them, then they fight back. This reverts this morning's change that made them aggressive.
Monsters across the whole server are now aggressive: they will attack you when you get close instead of waiting to be hit. Trees, chests, traps and event objects are unaffected.
Melee attacks and melee skills now need you to be about half as close as before — no more hitting monsters from far away. Big bosses can still be hit from their edge. Archers, mages and PvP are unchanged.
Monsters now give 3.5× experience (normal EXP + 250%). This applies to solo and party hunting. Event and quest rewards are unchanged. Also fixed a bug where EXP Seal could give the bonus twice.
All cospre items now have the maximum duration. Tattoos no longer expire after a single use. Items that already ran out need to be obtained again.
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