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Drops for DARK MARE (Anti AFK) (level 145) on Colony Zone

  • DARK MARE (Anti AFK)

    Level 145#9805

    • One random item out of 189.0%

      • Salamander Staff(+1)Salamander Staff(+1), Upgrade Item, Staff. Attack Power 77. Attack Speed Very Slow. Effective Range 1.00. Weight 3.00. Max Durability 5000. Required Intelligence 146. Required Magic Power 98. A staff imbued with the power of fiery sand.
      • Iron Crossbow(+1)Iron Crossbow(+1), Upgrade Item, Bow, Rogue. Attack Power 84. Attack Speed Slow. Effective Range 40.00. Weight 4.00. Max Durability 5000. Required Dexterity 130. A crossbow with higher elasticity due to struts made of iron.
      • Totemic Spear(+1)Totemic Spear(+1), Upgrade Item, Spear. Attack Power 82. Attack Speed Normal. Effective Range 2.00. Weight 6.50. Max Durability 7000. Required Strength 178. A powerful one-handed spear that deals double damage due to sorcery.
      • Iron Impact(+1)Iron Impact(+1), Upgrade Item, Two-handed Club. Attack Power 130. Attack Speed Slow. Effective Range 1.50. Weight 14.00. Max Durability 10000. Required Strength 176. A weapon that can hardly be seen as a simple two-handed hammer.
      • Deep Scar(+1)Deep Scar(+1), Upgrade Item, Axe. Attack Power 72. Attack Speed Normal. Effective Range 1.00. Weight 5.00. Max Durability 9000. Required Strength 172. A one-handed axe that is easiest to inflict deep bleeding wounds on the enemies.
      • Elixir Staff(+1)Elixir Staff(+1), Upgrade Item, Staff. Attack Power 85. Attack Speed Very Slow. Effective Range 1.00. Weight 3.00. Max Durability 5000. Required Intelligence 112. Required Magic Power 104. A magical staff imbued with the power of immortality by using alchemy.
      • Impact(+1)Impact(+1), Upgrade Item, Club. Attack Power 74. Attack Speed Normal. Effective Range 1.00. Weight 6.00. Max Durability 14000. Required Strength 176. An axe that stuns the enemy with extremely powerful impact.
      • Mirage(+1)Mirage(+1), Upgrade Item, Two-handed Sword. Attack Power 123. Attack Speed Slow. Effective Range 1.50. Weight 10.00. Max Durability 5000. Required Strength 178. Seeing this sword brandished about is like looking at a mirage.
      • Cleaver(+1)Cleaver(+1), Upgrade Item, Dagger. Attack Power 54. Attack Speed Fast. Effective Range 1.00. Weight 2.00. Max Durability 6000. Required Health 4. Required Dexterity 150. A big knife for cutting meat.
      • Mirage Dagger(+1)Mirage Dagger(+1), Upgrade Item, Dagger. Attack Power 61. Attack Speed Fast. Effective Range 1.00. Weight 2.00. Max Durability 6000. Required Health 5. Required Dexterity 162. A dagger of mirage.
      • Durandal(+1)Durandal(+1), Upgrade Item, Two-handed Sword. Attack Power 112. Attack Speed Slow. Effective Range 1.50. Weight 10.00. Max Durability 5000. Required Strength 166. The sword said to be given to the best knight of the Twelve Paladins.
      • Glave(+1)Glave(+1), Upgrade Item, Long Spear. Attack Power 127. Attack Speed Very Slow. Effective Range 2.00. Weight 15.00. Max Durability 8000. Required Strength 190. A two-handed weapon that is a cross between war hammer and bill, it can be both slash or stab.
      • Iron Bow(+1)Iron Bow(+1), Upgrade Item, Bow, Rogue. Attack Power 93. Attack Speed Slow. Effective Range 40.00. Weight 4.00. Max Durability 5000. Required Dexterity 140. A powerful bow that requires great agility.
      • Harpoon(+1)Harpoon(+1), Upgrade Item, Spear. Attack Power 77. Attack Speed Normal. Effective Range 2.00. Weight 6.50. Max Durability 7000. Required Strength 170. Required Health 5. A spear that is for stabbing like a harpoon.
      • Slayer(+1)Slayer(+1), Upgrade Item, One-handed Sword. Attack Power 66. Attack Speed Normal. Effective Range 1.00. Weight 7.00. Max Durability 8000. Required Strength 166. A sword for hunting a specific target.
      • Totamic Club(+1)Totamic Club(+1), Upgrade Item, Two-handed Club. Attack Power 117. Attack Speed Slow. Effective Range 1.50. Weight 14.00. Max Durability 10000. Required Strength 164. A club or mace bestowed with powers of sorcery.
      • Raptor(+1)Raptor(+1), Upgrade Item, Long Spear. Attack Power 137. Attack Speed Very Slow. Effective Range 2.00. Weight 15.00. Max Durability 8000. Required Strength 200. Strong Scythe-type weapon whose violence can also affects yourself.
      • Shard(+1)Shard(+1), Upgrade Item, Dagger. Attack Power 66. Attack Speed Fast. Effective Range 1.00. Weight 2.00. Max Durability 6000. Required Health 6. Required Dexterity 172. A dagger meaning sharply broken fragment.
    • One random item out of 207.0%

      • Chitin Armor Pauldron(+1)Chitin Armor Pauldron(+1), Upgrade Item, Warrior Armor, Warrior. Weight 18.00. Max Durability 12500. Defense Ability 135. Required Strength 160. Required Health 90. A sophisticated piece of plate armor.
      • Chitin Armor Pads(+1)Chitin Armor Pads(+1), Upgrade Item, Warrior Armor, Warrior. Weight 14.40. Max Durability 12500. Defense Ability 108. Required Strength 156. Required Health 88. A sophisticated piece of plate armor.
      • Chitin Helmet(+1)Chitin Helmet(+1), Upgrade Item, Warrior Armor, Warrior. Weight 10.80. Max Durability 12500. Defense Ability 81. Required Strength 152. Required Health 86. A sophisticated piece of plate armor.
      • Chitin Boots(+1)Chitin Boots(+1), Upgrade Item, Warrior Armor, Warrior. Weight 7.20. Max Durability 12500. Defense Ability 54. Required Strength 148. Required Health 84. A sophisticated piece of plate armor.
      • Chitin Gauntlets(+1)Chitin Gauntlets(+1), Upgrade Item, Warrior Armor, Warrior. Weight 7.20. Max Durability 12500. Defense Ability 54. Required Strength 144. Required Health 82. A sophisticated piece of plate armor.
      • Rogue Chitin Armor Pauldron(+1)Rogue Chitin Armor Pauldron(+1), Upgrade Item, Rogue Armor, Rogue. Weight 12.60. Max Durability 8750. Defense Ability 94. Required Health 90. Required Dexterity 160. A sophisticated piece of plate armor.
      • Rogue Chitin Armor Pads(+1)Rogue Chitin Armor Pads(+1), Upgrade Item, Rogue Armor, Rogue. Weight 10.00. Max Durability 8750. Defense Ability 75. Required Health 88. Required Dexterity 156. A sophisticated piece of plate armor.
      • Rogue Chitin Helmet(+1)Rogue Chitin Helmet(+1), Upgrade Item, Rogue Armor, Rogue. Weight 7.50. Max Durability 8750. Defense Ability 56. Required Health 86. Required Dexterity 152. A sophisticated piece of plate armor.
      • Rogue Chitin Boots(+1)Rogue Chitin Boots(+1), Upgrade Item, Rogue Armor, Rogue. Weight 4.90. Max Durability 8750. Defense Ability 37. Required Health 84. Required Dexterity 148. A sophisticated piece of plate armor.
      • Rogue Chitin Gauntlets(+1)Rogue Chitin Gauntlets(+1), Upgrade Item, Rogue Armor, Rogue. Weight 4.90. Max Durability 8750. Defense Ability 37. Required Health 82. Required Dexterity 144. A sophisticated piece of plate armor.
      • Priest Chitin Armor Pauldron(+1)Priest Chitin Armor Pauldron(+1), Upgrade Item, Priest Armor, Priest. Weight 12.60. Max Durability 8750. Defense Ability 108. Required Strength 90. Required Intelligence 112. A sophisticated piece of plate armor.
      • Priest Chitin Armor Pads(+1)Priest Chitin Armor Pads(+1), Upgrade Item, Priest Armor, Priest. Weight 10.00. Max Durability 8750. Defense Ability 86. Required Strength 88. Required Intelligence 108. A sophisticated piece of plate armor.
      • Priest Chitin Helmet(+1)Priest Chitin Helmet(+1), Upgrade Item, Priest Armor, Priest. Weight 7.50. Max Durability 8750. Defense Ability 64. Required Strength 86. Required Intelligence 110. A sophisticated piece of plate armor.
      • Priest Chitin Boots(+1)Priest Chitin Boots(+1), Upgrade Item, Priest Armor, Priest. Weight 4.90. Max Durability 8750. Defense Ability 43. Required Strength 84. Required Intelligence 106. A sophisticated piece of plate armor.
      • Priest Chitin Gauntlets(+1)Priest Chitin Gauntlets(+1), Upgrade Item, Priest Armor, Priest. Weight 4.90. Max Durability 8750. Defense Ability 43. Required Strength 82. Required Intelligence 102. A sophisticated piece of plate armor.
      • Crimson Robe(+1)Crimson Robe(+1), Upgrade Item, Magician Armor, Mage. Weight 9.00. Max Durability 6250. Defense Ability 81. Required Intelligence 112. Required Magic Power 90. A robe exuding the crimson dignity.
      • Crimson Pants(+1)Crimson Pants(+1), Upgrade Item, Magician Armor, Mage. Weight 7.20. Max Durability 6250. Defense Ability 64. Required Intelligence 108. Required Magic Power 88. A pair of pants exuding the crimson dignity.
      • Crimson Helmet(+1)Crimson Helmet(+1), Upgrade Item, Magician Armor, Mage. Weight 5.40. Max Durability 6250. Defense Ability 48. Required Intelligence 104. Required Magic Power 86. A helmet exuding the crimson dignity.
      • Crimson Boots(+1)Crimson Boots(+1), Upgrade Item, Magician Armor, Mage. Weight 3.60. Max Durability 6250. Defense Ability 32. Required Intelligence 100. Required Magic Power 84. A pair of boots exuding the crimson dignity.
      • Crimson Gloves(+1)Crimson Gloves(+1), Upgrade Item, Magician Armor, Mage. Weight 3.60. Max Durability 6250. Defense Ability 32. Required Intelligence 96. Required Magic Power 82. A pair of gloves exuding the crimson dignity.
    • Silver barSilver bar, Non Upgrade Item, Lune Item. Weight 1.00. Max Durability 1. Silver Bar [10 M = 10.000.000] degerindedir. Sundriesten alinip satilir. Ticaretinizde kullanabilirsiniz.0.10%
    • Blessed Upgrade ScrollBlessed Upgrade Scroll, Non Upgrade Item, Scroll. Max Durability 1. Upgrades your item's grade Success rate +1>+2 100% +2>+3 100% +3>+4 90% +4>+5 65% +5>+6 30% +6>+7 15% +7>+8 2% With Trina's Piece +1>+2 100% +2>+3 100% +3>+4 100% +4>+5 85% +5>+6 50% +6>+7 22% +7>+8 6%3.0%
    • One random item out of 65.0%

      • Upgrade ScrollUpgrade Scroll, Non Upgrade Item, Scroll. Max Durability 1. Upgrades low, middle and high class items Success rate +1>+2 100% +2>+3 70% +3>+4 20% +4>+5 5% With Trina's Piece +1>+2 100% +2>+3 80% +3>+4 30% +4>+5 15%
      • Blessed Elemental ScrollBlessed Elemental Scroll, Non Upgrade Item, Scroll. Max Durability 1. Gives an item additional damage capabilities (Higher Success Rate)
      • Elemental ScrollElemental Scroll, Non Upgrade Item, Scroll. Max Durability 1. Enables low, middle and high class items to inflict additional attribute damage. (Relatively low success rate)
      • Reduce ScrollReduce Scroll, Non Upgrade Item, Scroll. Max Durability 1. Lowers the requirement for low, middle and high class items. (Cannot be used with Elemental, Immune or Enchant scrolls, relatively low success rate)
      • Immune ScrollImmune Scroll, Non Upgrade Item, Scroll. Max Durability 1. Adds Resistance bonus to low, middle and high class items. (Relatively low success rate)
      • Monster Stone ( NEW )Monster Stone ( NEW ), Unique Item, Lune Item. Max Durability 1. Unique. Teloport to a monster nest
    • One random item out of 10.06%

      • Monster Stone ( NEW )Monster Stone ( NEW ), Unique Item, Lune Item. Max Durability 1. Unique. Teloport to a monster nest
    • Monster Stone ( NEW )Monster Stone ( NEW ), Unique Item, Lune Item. Max Durability 1. Unique. Teloport to a monster nest0.09%
    • Potion of SoulPotion of Soul, Non Upgrade Item, Sundries. Weight 0.80. Max Durability 1. 1,920 MP Recovery40%
    • One random item out of 11,9695.0%

      • Combined Blade(+1)Combined Blade(+1), Magic Item, Two-handed Sword. Attack Power 12. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 5000. Required Strength 66. A sword used by commoners in the middle ages.
      • Combined Blade(+2)Combined Blade(+2), Magic Item, Two-handed Sword. Attack Power 15. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 6000. Required Strength 70. A sword used by commoners in the middle ages.
      • Combined Blade(+3)Combined Blade(+3), Magic Item, Two-handed Sword. Attack Power 21. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 7000. Required Strength 74. A sword used by commoners in the middle ages.
      • Combined Blade(+4)Combined Blade(+4), Magic Item, Two-handed Sword. Attack Power 27. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 8000. Required Strength 78. A sword used by commoners in the middle ages.
      • Combined Blade(+5)Combined Blade(+5), Magic Item, Two-handed Sword. Attack Power 33. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 9000. Required Strength 82. A sword used by commoners in the middle ages.
      • Combined Blade(+6)Combined Blade(+6), Magic Item, Two-handed Sword. Attack Power 39. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 10000. Required Strength 86. A sword used by commoners in the middle ages.
      • Combined Blade(+7)Combined Blade(+7), Magic Item, Two-handed Sword. Attack Power 45. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 11000. Required Strength 90. A sword used by commoners in the middle ages.
      • Combined Blade(+1)Combined Blade(+1), Magic Item, Two-handed Sword. Attack Power 12. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 5000. Health Bonus 1. Required Strength 66. A sword used by commoners in the middle ages.
      • Combined Blade(+2)Combined Blade(+2), Magic Item, Two-handed Sword. Attack Power 15. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 6000. Health Bonus 1. Required Strength 70. A sword used by commoners in the middle ages.
      • Combined Blade(+3)Combined Blade(+3), Magic Item, Two-handed Sword. Attack Power 21. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 7000. Health Bonus 3. Required Strength 74. A sword used by commoners in the middle ages.
      • Combined Blade(+4)Combined Blade(+4), Magic Item, Two-handed Sword. Attack Power 27. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 8000. Health Bonus 5. Required Strength 78. A sword used by commoners in the middle ages.
      • Combined Blade(+5)Combined Blade(+5), Magic Item, Two-handed Sword. Attack Power 33. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 9000. Health Bonus 7. Required Strength 82. A sword used by commoners in the middle ages.
      • Combined Blade(+6)Combined Blade(+6), Magic Item, Two-handed Sword. Attack Power 39. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 10000. Health Bonus 9. Required Strength 86. A sword used by commoners in the middle ages.
      • Combined Blade(+7)Combined Blade(+7), Magic Item, Two-handed Sword. Attack Power 45. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 11000. Health Bonus 11. Required Strength 90. A sword used by commoners in the middle ages.
      • Combined Blade(+1)Combined Blade(+1), Magic Item, Two-handed Sword. Attack Power 12. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 5000. Dexterity Bonus 1. Required Strength 66. A sword used by commoners in the middle ages.
      • Combined Blade(+2)Combined Blade(+2), Magic Item, Two-handed Sword. Attack Power 15. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 6000. Dexterity Bonus 1. Required Strength 70. A sword used by commoners in the middle ages.
      • Combined Blade(+3)Combined Blade(+3), Magic Item, Two-handed Sword. Attack Power 21. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 7000. Dexterity Bonus 3. Required Strength 74. A sword used by commoners in the middle ages.
      • Combined Blade(+4)Combined Blade(+4), Magic Item, Two-handed Sword. Attack Power 27. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 8000. Dexterity Bonus 5. Required Strength 78. A sword used by commoners in the middle ages.
      • Combined Blade(+5)Combined Blade(+5), Magic Item, Two-handed Sword. Attack Power 33. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 9000. Dexterity Bonus 7. Required Strength 82. A sword used by commoners in the middle ages.
      • Combined Blade(+6)Combined Blade(+6), Magic Item, Two-handed Sword. Attack Power 39. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 10000. Dexterity Bonus 9. Required Strength 86. A sword used by commoners in the middle ages.
      • Combined Blade(+7)Combined Blade(+7), Magic Item, Two-handed Sword. Attack Power 45. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 11000. Dexterity Bonus 11. Required Strength 90. A sword used by commoners in the middle ages.
      • Combined Blade(+1)Combined Blade(+1), Magic Item, Two-handed Sword. Attack Power 12. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 5000. Intelligence Bonus 1. Required Strength 66. A sword used by commoners in the middle ages.
      • Combined Blade(+2)Combined Blade(+2), Magic Item, Two-handed Sword. Attack Power 15. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 6000. Intelligence Bonus 1. Required Strength 70. A sword used by commoners in the middle ages.
      • Combined Blade(+3)Combined Blade(+3), Magic Item, Two-handed Sword. Attack Power 21. Attack Speed Slow. Effective Range 1.50. Weight 8.00. Max Durability 7000. Intelligence Bonus 3. Required Strength 74. A sword used by commoners in the middle ages.

      Showing 24 of 11,969 items in this pool.

Rates come straight from the server's drop tables. A monster can roll more than one item per kill, so the percentages do not add up to 100.